2012-04-07, 10:01 AM
Fiel Wrote:Have you seen the absolute spike of games switching to the F2P model over the past year? Before, Maplestory (and most Nexon games) were one of the few, especially in 2009. Now you can play what was once premium games at no charge. DCUO, Evercrack 2, D&D Online... The age of the P2P MMO is behind us. It would seem that WoW stands alone as the last bastion of P2P profitability.
The other issue is that there are TOO MANY DAMN REVAMPS. Every three months there's a new revamp of a revamp or new classes. THIS IS NOT CONTENT. This is constant rehashing of old content so much I don't even know what the current fighter skills are anymore. In my opinion, the last true content for Maplestory was ToT/Pink Bean and Big Bang (of course I'm talking about KMS - not GMS). And even the classes and stuff that they revamp are NEVER balanced. EVER. They always screw it up and create bandwagon classes which the community does not like because it leads to massive price speculation, overpopulated classes, and imbalanced parties. I don't think they play with the numbers enough.
Hey guys. I bet I know what's coming in the next patch. IT'S A NEW CLASS AND A REVAMP. HOLY S'HIT, WHO WOULD HAVE THOUGHT.
Can't agree with you more.
I'd rather have a crapload of new areas than new classes and revamps. Why can't they just do that? It's not that hard, and really, you don't need much imagination to think about what you could add more to this game. It has potential to be expanded forever. They could continue the Black Mage's storyline, or they could expand Omega Sector and continue its storyline, or they could revamp Guild PQ and add it back and finally add a HUMANLY POSSIBLE way to level up guilds faster. There are hundreds of things they could do which don't involve revamps and new classes.
But they're probably following a scheme, so they will keep doing that. Maybe they noticed that, when releasing new classes, more people play the game, or something. I don't really know anymore.
Now their target audience likely is new players, since most of the old ones quit because of their incompetence. That would explain the reason behind the new revamped small and "easy" maps / game systems / PQs, the stupid storylines (*cough* Masteria *cough*) which seem to be aimed at 10 year old kids, etc.
So yeah. I guess that, if this keeps going on, Maple's future won't be bright.

