2012-04-05, 07:15 PM
ShinkuDragon Wrote:i like sacrifice because (in my opinion) is one of the few unique skills the game has, everyone has an ultimate, everyone has some mobbing skill that hits a lot of times (pallies are getting there) sacrifice is a strong skill that (well, used to) requires you to pay attention and not overdo it, and on difficult bosses, the damage difference does show.
but with all the ignore other classes get, blergh, it is losing it's luster, a hero with max ambition and codex is already at 70% ignore, from there to 100 is not much.
it'd be cool if sacrifice got some sort of stackable bleeding DoT, to go with it's ignore-PDR capabilities (inb4 aids joke)
Yea, I like Sacrifice too, & agree that it is unique.
However, Nexon has ran out of ideas =/ It's like putting makeup on an old item and saying its brand new sigh... in the end it's really the same thing. (mainly looking at Raging Blow on this. Not to mention Quad Throw for NLs from Justice..)
EDIT: Guess what I'm saying is they ran out of new concepts, I mean with Aran, you had a hit counter system, Evan - all around elemental, DB - movement and invincibility frames, BaM - melee magic, WH - mobile shooter, Mech - siege + tank, DS - DF, Merc - ranged + melee archer, Phantom - skill stealing. After those though, there isn't much new.
Sure Mikhail looks good, but I don't really see much of a new gameplay away from Heroes S:

