2012-04-05, 11:22 AM
I don't even know what to say anymore... (not in a good way either..)
Power Strike/Slash Blast - Meh
Brandish - You have got to be kidding me... and where's the new 2nd job attack for Pally & DrKs, oh wait, we're stuck with Ground Smash =_=
Rage - FINALLY, +1
Self Recovery - neat
Intrepid Slash - I don't really know what to say..
Endure - neat, but makes SP more restricted for those without 4th job
Raging Blow - Com'on... again?, and with 5th hit at 100% critical rate.. (and still no Mace animations for Pallys, nor possibly Spear/Pole ones for DrKs.)
Stance - FINALLY, +1, should have happened very long ago.
Rush - I honestly don't understand why they keep pushing this, might as well change it into a high damage burst attack with a minor cool down.
Shield Mastery- neat
Monster Magnet - hmm.. unsure what to say.. Magnet's utility has been boosted since long ago, but makes SP very restricted once again.. L> Achilles back on DrKs or some such ability.
Blast - good boost I guess
Heaven's Hammer - hmm... Snipe on a Paladin that can mob.. seems good or OP O_O
Advanced Charge - might be good for KMS, but not so much for GMS
Divine Shield - Even more defensive! too bad party tanking ability doesn't exist much in Maple..
Dragon Crusher/Fury - seems meh
Sacrifice - good change for those high hitters, though I'm starting to feel like they should change it into some "Snipe" skill :S
Dark Impale - quite minor, but nonetheless a boost
Revenge of the Beholder - minor DPS boost I'd say, for those who DO stand on top of bosses and make the most of this skill.
Aura of the Beholder - why? just why? They need to change this into something more useful already, like 4/5% HP/MP every 4/5 seconds.
Power Strike/Slash Blast - Meh
Brandish - You have got to be kidding me... and where's the new 2nd job attack for Pally & DrKs, oh wait, we're stuck with Ground Smash =_=
Rage - FINALLY, +1
Self Recovery - neat
Intrepid Slash - I don't really know what to say..
Endure - neat, but makes SP more restricted for those without 4th job
Raging Blow - Com'on... again?, and with 5th hit at 100% critical rate.. (and still no Mace animations for Pallys, nor possibly Spear/Pole ones for DrKs.)
Stance - FINALLY, +1, should have happened very long ago.
Rush - I honestly don't understand why they keep pushing this, might as well change it into a high damage burst attack with a minor cool down.
Shield Mastery- neat
Monster Magnet - hmm.. unsure what to say.. Magnet's utility has been boosted since long ago, but makes SP very restricted once again.. L> Achilles back on DrKs or some such ability.
Blast - good boost I guess
Heaven's Hammer - hmm... Snipe on a Paladin that can mob.. seems good or OP O_O
Advanced Charge - might be good for KMS, but not so much for GMS
Divine Shield - Even more defensive! too bad party tanking ability doesn't exist much in Maple..
Dragon Crusher/Fury - seems meh
Sacrifice - good change for those high hitters, though I'm starting to feel like they should change it into some "Snipe" skill :S
Dark Impale - quite minor, but nonetheless a boost
Revenge of the Beholder - minor DPS boost I'd say, for those who DO stand on top of bosses and make the most of this skill.
Aura of the Beholder - why? just why? They need to change this into something more useful already, like 4/5% HP/MP every 4/5 seconds.

