2012-03-06, 09:56 AM
Thorr Wrote:The closest I can come to making the range correct is to use 35% as a simple MA%. The 328 MA I have is 322 with 2% MA (+6). If I calc Fury as part of that and use it as 37% MA then the calc becomes:
V3) 1.00*(4 * INT + LUK) * (Magic Attack * Fury / 100)
1.00*(4 * 1613 + 166) * (322 *1.37 / 100) = 29195 (does not match 29815, but close enough to be in rounding error range)
This may be the answer.
EDIT - It is the answer. I plugged it into my Excel sheet and now I get the exact range of 29185. At least now I know exactly how Fury is figured.
that's exactly where i was going, yea, say you used dark aura and echo on top of that, it should become
(magic attack* [1+0.35+0.04+0.20])
they stack additively.
thhanks a lot for the SS's stereo, i'll get on them just now.
edit: getting interesting results with those SS's of yours (1&2) doing the formula:
1.49*(645*4 +62)/100
39.3658, missing attk and snow charge
ss1 is 155 attk, if we do:
snow charge as %attack
155*1.35=209.25 = 209
209*39.3658 = 8227.45 doesn't match
however, if we do the formula, round down, then apply snow charge:
155*39.3658=6101.699 = 6101
6101*1.35 = 8236.35
rounded up it would be correct, however if we don't round down before using the 6101.699 we get 8237.29...
let me run the second SS, should have the answer.
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154*39.3658= 6062.3332
rounding down there:
6062*1.35 = 8183.7
rounding down after the calc:
6062.3332*1.35 = 8184.14
weird stuff, the first formula is closer, but if it rounded up it would end up not matching, so it always rounds down i guess?
if that's the case (and it seems to be) then formula goes
round down:{[round down
dmg formula)]*1.35}and it IS %damage instead of %attack, as proven by these two (second formula rounded attack down from 209.9, which gave a very different result at the end due to the loss of almost 1 attack.)

