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Why the Secret Spell Scroll system would have never worked.
Disregarding the direct discussion about duping and possible rollbacks and all that jazz...
KhainiWest Wrote:Most equipment that's at least decent is minimum max mesos
That sounds like the problem right there.

The problem isn't that Nexon could remove this unintended functionality. The problem is that the players thought they needed to use that unintended functionality in the first place. The "solution" of using this item should have never been available and should have never been seen as a reasonable option. Why isn't the item a one of a kind, untradeable, quest item? The economy should be adjusted such that things can be worth an amount that the player can actually hold. The solution shouldn't be to sidestep the system and invent a new system from something else.

Rather than Nexon allowing this to go on, they should change the system in some way such that this problem can be solved in a better way. Maybe a new denomination of currency that's fully liquid with mesos and has a firm conversion rate of something like 10 million to 1? Changing how the data is stored so that more mesos can be held at once? Cutting away a percentage of all mesos in the system such that players would have, say, half as many mesos, but each remaining meso be worth roughly double, meaning things that cost max before cost half-of-max instead? Maybe some other money sink, like a quest that costs many, many millions of straight mesos and gives a great, unique reward? Whatever, either way, the problem of things costing more money than can be held should be addressed directly within the system, not by players trying to dance around the system.

And really, with all the word of duplicating items, is it any surprise they would do it to something that has a flat meso value like that? Still, Nexon should solve the problem not by making them not able to be turned in anymore. They should solve the problem by making them untradeable and one-of-a-kind. I guess that would require a patch while the other choice might be done in a server check... maybe disable turning them in right now, but return the option to turn them in after the next patch that makes them untradeable and one-of-a-kind?

FabledGumbo Wrote:You guys shouldn't let it get to you. Honestly, unless you're in the 1% (or less) that's PvP'ing the only way these things could affect you is if you're getting your kills stolen at MP3 or some other awkward 3rd job training spot, unless you're on such a moral high horse that it bothers you that anyone has illegitimate items. Not to mention I'm pretty sure most of the people complaining also have 27 attack VSS's.
I'd like to max some of my 4th job skills at some point.

The economy being screwed up is going to make that really rough on me. Even moreso because I've never been able to play the merchanting game very well either, even back in the days when max mesos was a rare feat. I'm not sure what I'm going to do. Maybe find out what drops the ones I need and just stick to them like glue 'til it drops.

But that still leaves me mostly unable to upgrade my equipment beyond its current point either way. I don't mind as much that other people out there might be cheating the game to get better equips, but when the economy is messed up, it makes it harder for me to buy the stuff I need to improve my own stuff. I don't mind other players hitting harder than me, but I still want to be able to hit the hardest I can.
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Why the Secret Spell Scroll system would have never worked. - by Afrobean - 2012-02-14, 02:33 AM

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