2011-12-30, 09:03 PM
The EXP pendant gives a separate entry of EXP gain, thus it is an addition with the value of: BASE_EXP*0.3 (Disclaimer: I could be dead wrong here, but I've always presumed this is how it works).
This is important to note because in LHC, your main source of exp is not the BASE_EXP, but rather the PARTY_BONUS_EXP, which the Pendant of Spirit has nothing to do with.
Thus, 30% EXP Pendant does not miraculously make your EXP gain 130% as compared with when you don't wear it. I don't know the exact figures for party bonus exp, but I imagine it to be something like this:
Example:
- base exp: 1000 (100%)
- party bonus: 1000 * (10% + 50%*6) = 3100
- pendant of spirit: 1000 * (30%) = 300
Contribution of PoS: 300 / (1000+3100) = 7.32% more exp when worn
Whereas a 15% stats pendant can improve your total damage output by, depending on the total %stat you have, anywhere from 5% to 15%. In LHC, you can assume gain in damage output to equal gain in exp rate.
This means the stats pendant will boost your exp gain by anywhere between 5% (when you have a total of 200% stat bonus) and 15% (when you have literally no other %stat equipment).
The two pendants seem to be equal (roughly) when your character has a total of 100% stat bonus in equipment, in which case I would favor the exp pendant, just personally.
This is important to note because in LHC, your main source of exp is not the BASE_EXP, but rather the PARTY_BONUS_EXP, which the Pendant of Spirit has nothing to do with.
Thus, 30% EXP Pendant does not miraculously make your EXP gain 130% as compared with when you don't wear it. I don't know the exact figures for party bonus exp, but I imagine it to be something like this:
Example:
- base exp: 1000 (100%)
- party bonus: 1000 * (10% + 50%*6) = 3100
- pendant of spirit: 1000 * (30%) = 300
Contribution of PoS: 300 / (1000+3100) = 7.32% more exp when worn
Whereas a 15% stats pendant can improve your total damage output by, depending on the total %stat you have, anywhere from 5% to 15%. In LHC, you can assume gain in damage output to equal gain in exp rate.
This means the stats pendant will boost your exp gain by anywhere between 5% (when you have a total of 200% stat bonus) and 15% (when you have literally no other %stat equipment).
The two pendants seem to be equal (roughly) when your character has a total of 100% stat bonus in equipment, in which case I would favor the exp pendant, just personally.

