2008-07-09, 11:42 PM
Bribery Wrote:I still maxed Rapid Fire early because you can't rely on Battleship all the time. If it breaks you're stuck with 3rd job damage until the cooldown ends.
As I said before, there isn't a huge difference in the damage, but there is a huge difference in bullet usage/mobility between using Rapid or Triple Fire. Triple's cheaper and lets you move easier, while Rapid leaves glued to the floor whiling burning money. Constant recharges suck at places as deep as Newties. :/
Quote:My 4th job build is largely based on that level 150 Captain @ Peak, since she is the most skilled one I've seen so far. I don't know what order she got the skills at but we both end up having the same build at level 150 (well, before I decided to max Advanced Homing later on).50% isn't a lot. o_o
I think my current 4th job build is the better way to go since it provides a good balance of all Captain skills. Level 16 Battleship Cannon is still a good 50% stronger than maxed Rapid Fire. The upside to this is that you don't have to resort to using a 3rd job skill once the Battleship breaks.
What's wrong with 3d job skills? D: A 90 second cooldown time can give you time to stretch (XD)
Oh, I also forgot to mention how Rapid Fire doesn't bend much, as the Interview from the SEA forum said, while Triple Fire does.

