2011-12-07, 01:23 PM
Buccs: "Our Energy charges way too slow at bosses"
Nexon: "K, so how about we make it charge twice as fast when attacking bosses?"
Buccs: "... ... Still not as fast as we'd like, but thanks, I guess."
Nexon: "Oh, and it now lasts half as long once it's charged! TROLOL!"
Buccs: "... -_-"
My other general thoughts:
Thieves:
* wtp at sudden raid delay increase. (Even more) useless pomegranate.
NLs:
*Alchemist is back ("Adrenaline"), but just the duration (no 15 min apples). Meh.
Shads:
* Still no better mobbing skill.
* Assassinate loses the CD... does this mean they just spam Assassinate at bosses? (Stronger than BS 1v1? But not sure about coin generation / ME)
Pirates:
* Speed cap increase? I'll take it!
Buccs:
* We're becoming quite the critical hit junkies aren't we?
* Energy Charge: A) Lost touch damage.
B) Charges 50% faster than before this revamp. C) Speed boost is nice.
* Laser: Lol... wasn't DS stronger than this before they increased the delay? :f6: Only good for range & passive?
* +15 atk is nice (+10 from charge, +5 from "Mental Clarity")
* Higher mastery is nice.
Corsair:
* Assemble Crew: 120 sec dur, 30 sec CD... I'm assuming this means you can get the one you want easier since having "4" out at once would be too awesome (especially with only 3 different summons)
* "Final Attack" looks interesting. Guaranteed to add +70% damage to every hit.
* Range increase on BOOM! Headshot is nice, but a delay decrease would make it useful.
Nexon: "K, so how about we make it charge twice as fast when attacking bosses?"
Buccs: "... ... Still not as fast as we'd like, but thanks, I guess."
Nexon: "Oh, and it now lasts half as long once it's charged! TROLOL!"
Buccs: "... -_-"
My other general thoughts:
Thieves:
* wtp at sudden raid delay increase. (Even more) useless pomegranate.
NLs:
*Alchemist is back ("Adrenaline"), but just the duration (no 15 min apples). Meh.
Shads:
* Still no better mobbing skill.
* Assassinate loses the CD... does this mean they just spam Assassinate at bosses? (Stronger than BS 1v1? But not sure about coin generation / ME)
Pirates:
* Speed cap increase? I'll take it!
Buccs:
* We're becoming quite the critical hit junkies aren't we?
* Energy Charge: A) Lost touch damage.
B) Charges 50% faster than before this revamp. C) Speed boost is nice.* Laser: Lol... wasn't DS stronger than this before they increased the delay? :f6: Only good for range & passive?
* +15 atk is nice (+10 from charge, +5 from "Mental Clarity")
* Higher mastery is nice.
Corsair:
* Assemble Crew: 120 sec dur, 30 sec CD... I'm assuming this means you can get the one you want easier since having "4" out at once would be too awesome (especially with only 3 different summons)
* "Final Attack" looks interesting. Guaranteed to add +70% damage to every hit.
* Range increase on BOOM! Headshot is nice, but a delay decrease would make it useful.

