2011-11-26, 06:22 PM
Man, the first GunZ was a massive piece of pomegranate of a game that was only fun because it was so poorly programmed that you could cancel dashes, wall-jumps and sword swings to fly around the map like a pineappleing Super Saiyan while firing a shotgun (termed "k-style" by the community because for some reason you need to be Korean to understand how to use basic animation cancelling, and disparaged by people who took GunZ way too seriously and thought it ruined the game). Anyway, interesting that they decided to implement that kind of insane movement into an actual sequel. Would be nice if the better map design and physics turns out to be true, but I'm still expecting rampant hacking and bad servers/management.

