2011-10-27, 09:17 PM
Got the game today, popped it in. Hearing "Cha-la-head-cha-la!" at the opening was already way more fanservice than many of the previous DBZ games. Stopped after beating Nappa and created my 1st Custom Hero.
The battle system is very fun, and while there are tons of reaction commands they don't really steal from the hectic speed of an actual DBZ fight. I found it rather interesting that their Blast attacks no longer use Ki, but Spirit. It initially makes Ki seem unimportant, but at the same time Ki is VERY important now because it fuels your biggest defenses against opposing Blast attacks and from getting rushed to death. I'm a bit in the middle given that their ultimate Blast atacks can't be used at high health. On the other hand, it gives dying players a chance to turn things around.
My biggest challenge so far are Counters, because I swear it sometimes feel like my controller is lagging whenever I try to time the button press. Long story short, getting me caught in a Rush is a guaranteed way to really whittle my life down. And not to jinx it, but I set difficulty mode to Hard and I'm just no feeling it so far. The only times I seriously take damage from the enemy is when they do a cut-scene Blast attack and my Ki level is too low to Evade or Intercept. I do worry a bit though if the AI is progressively getting better, meaning by the time I get to Cell or Buu fighting them on Hard mode is going to be a living hell to say the least.
I do believe though that they could definitely add something like the Tenkaichi style buff/counter Blast 1s in a future version of this game.
The battle system is very fun, and while there are tons of reaction commands they don't really steal from the hectic speed of an actual DBZ fight. I found it rather interesting that their Blast attacks no longer use Ki, but Spirit. It initially makes Ki seem unimportant, but at the same time Ki is VERY important now because it fuels your biggest defenses against opposing Blast attacks and from getting rushed to death. I'm a bit in the middle given that their ultimate Blast atacks can't be used at high health. On the other hand, it gives dying players a chance to turn things around.
My biggest challenge so far are Counters, because I swear it sometimes feel like my controller is lagging whenever I try to time the button press. Long story short, getting me caught in a Rush is a guaranteed way to really whittle my life down. And not to jinx it, but I set difficulty mode to Hard and I'm just no feeling it so far. The only times I seriously take damage from the enemy is when they do a cut-scene Blast attack and my Ki level is too low to Evade or Intercept. I do worry a bit though if the AI is progressively getting better, meaning by the time I get to Cell or Buu fighting them on Hard mode is going to be a living hell to say the least.
I do believe though that they could definitely add something like the Tenkaichi style buff/counter Blast 1s in a future version of this game.

