2011-10-20, 03:13 AM
Hmm. In that case boss runners might have to coordinate the summoning of everyone's "heal X% HP to nearby players" so that it lines up in such a way to make pot cooldown less of an issue. (i'm assuming that description heals everybody in range, rather than the familiars that specify party members) If you have 18 people all with the same familiar healing X% every 100 seconds, that's only 5.5 seconds in between heals as long as you are within range. It would certainly remove a lot of the damage that empresses tornado makes.

