2011-09-16, 05:55 AM
Dark Link Wrote:Removing Achilles from DrK and Hero makes sense in a technical standpoint. It's a "Defensive" skill, so it doesn't really make sense to give it to the offensive warrior jobs. Likewise with Paladins having the offensive "Monster Magnet" skill.
not completely, as warriors, we are suppossed to tank more than the rest, i would have understood it if they reduced it to, say, 10%, but removing it completely?
i mean, look at shads, they have an even better move to reduce damage, and it's a thief, who's suppossed to steal money, not blow it up and use it for defense.
and of course, the paladin with it's already insane defensive skills, gets a beefed up achilles to boot.

