2011-09-14, 12:29 AM
Flonne Wrote:Looking back at this, I'm slightly confused. How is crit damage 1.33x? with SE(+0.3%max)+passive(+0.15%min), that's 1.35-1.8, ~1.575x average.I calculated increase from 5% to 100% critical rate. I didn't include SE. An SE with 100% Critical Rate is 1.575x increase. This particular example uses three potential lines on a Bow to get this increase. Alternatively, you could have 30% Boss Damage on each line, or 9% total damage on each line, and the damage increase would still be higher. In fact, if you had 9% damage on one line, and garbage on the other two lines, it would still be almost identical to the increase of 27% Critical Rate. (1.10x vs 1.09x)
Flonne Wrote:if there is a 1% chance of failure, you WILL fail every single time it truly counts, in an MMO.
This is just fucking retarded.

