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Lol? Lots of Lucky Medal on Hot Time...
#58
Veneni Wrote:That's more like a programming error in how the skills work than it is in the RNG.

With the same end result. Meaning that the RNG is still effectually a poor one if true. Meaning the RNG is a poor one if true. You're splitting the wrong hairs.

Quote:The skill probably asks for one too few random numbers so it takes the first one agian, or something. Testing the RNG would be done by logging your average damage over small time intervals. If the average is like a periodic high - low - high - low etc, something is wrong.

The rng can essentially just be a shuffle of the seed. Meaning for a lot of things this won't find you anything since the situation is entirely different.



Venne Wrote:I do think the RNG for maplestory is good enough. There are thousands of players are logged in at the same moment, requireing multiple random numbers every second. That would probably mean the RNG doesn't generate the random numbers itself, that would require too much computing power. It will work with a very, very long list of random numbers. Which is good enough because in order to crack the list (if you have the whole list you could determine "hot spots" like the 999999999 in Pi and make all scrolls pass) you would need to know all the numbers given to all the players currently online, which is impossible to do unless you hack every player currently online, or nexon's servers. Also, MS probably has like a hundred RNG's working next to each other, making it "even more random".

I just thank god that the Seeding is not done for individual players cause if it were i guarantee lolnexon would do it client side and we would've seen 100% scroll hacks a long time ago. The RNG itself could conciveably be client sided. Wait, it probably is, in part. (miss hacks anyone) I think the seed is randomized by a sort of a shuffling program in this game. And sometimes that program has it's results compressed which would explain multihit skills looping damage in a way.

Venne Wrote:PS: Lists are "perfectly" random, because they can be tested thouroughly beforehand.

How is this relevant?

Venne Wrote:PPS: Also, if the game really had poor RNG, wouldn't there allready be a 100% scrollrate hack by now?

Not necessarily as it would still depend on the seed which appears to be server sided (thank god) and my guess would be that it is the same for everyone on a given server/channel.
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Messages In This Thread
Lol? Lots of Lucky Medal on Hot Time... - by Link - 2011-07-29, 07:35 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 12:18 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 01:13 AM
Lol? Lots of Lucky Medal on Hot Time... - by Meme - 2011-07-30, 07:11 AM
Lol? Lots of Lucky Medal on Hot Time... - by C0SA - 2011-07-30, 10:22 AM
Lol? Lots of Lucky Medal on Hot Time... - by Vek - 2011-07-30, 09:15 PM
Lol? Lots of Lucky Medal on Hot Time... - by Nepi - 2011-08-01, 05:57 AM
Lol? Lots of Lucky Medal on Hot Time... - by octopusprime - 2011-08-01, 01:19 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-01, 01:36 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-02, 09:29 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-04, 02:54 PM

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