2011-08-01, 08:46 AM
Locked Wrote:MAPLESTORY'S RANDOM NUMBER GENERATOR SUCKS.That's more like a programming error in how the skills work than it is in the RNG. The skill probably asks for one too few random numbers so it takes the first one agian, or something. Testing the RNG would be done by logging your average damage over small time intervals. If the average is like a periodic high - low - high - low etc, something is wrong.
octopusprime Wrote:Pretty sure he is actually wrong. He's mistaking streaks in true randomness for poor simulated randomness.
Do you really find the likelihood of maplestory just being so truly random more likely than just being poorly randomized?
Not to mention venne is exaggerating the functionality people are suggesting that this has or could have to inflate his own argument?
TBH i'm fairly certain maple employs either two many RNGs or only one. The too many theory comes from the thought that some of them are poorly suited for the task at hand or sloppy. The only one theory comes from the possibility that it's just the same one altered by varying levels of compression and creating these notable trends, or causing them to be noticeably off in sections due to clumping.
While yes, people tend to see in patterns. Some patterns are also there. This is maplestory, not pi after all.
I'm going to stick with my belief that the game is poorly randomized as opposed to being so well randomized that it seems like it isn't.
I do think the RNG for maplestory is good enough. There are thousands of players are logged in at the same moment, requireing multiple random numbers every second. That would probably mean the RNG doesn't generate the random numbers itself, that would require too much computing power. It will work with a very, very long list of random numbers. Which is good enough because in order to crack the list (if you have the whole list you could determine "hot spots" like the 999999999 in Pi and make all scrolls pass) you would need to know all the numbers given to all the players currently online, which is impossible to do unless you hack every player currently online, or nexon's servers. Also, MS probably has like a hundred RNG's working next to each other, making it "even more random".
PS: Lists are "perfectly" random, because they can be tested thouroughly beforehand.
PPS: Also, if the game really had poor RNG, wouldn't there allready be a 100% scrollrate hack by now?

