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Lol? Lots of Lucky Medal on Hot Time...
#48
Fenne Wrote:What I originally said is not unknown amongst other people in the community. Anyone with a computer science degree and some understanding of how number and variable generation is done for online gaming could take a look at maplestory and tell you the number generation is sloppy. And when things are sloppy, you can learn to recognize patterns, and manipulate them. Some are more easily recognized than others, and you can't always manipulate it to your favor, but any piece of info is better than nothing. How many times have you seen multiple rare gach items smega'd within several seconds of each other? The first time I saw someone pull 3 bloody rose chairs out of gach within 15 seconds of the first one I thought I was going nuts. You think they hit a .0001% chance of success 3 times in a row? The reality is that the RNG "seed" was positive and there was an artificially high chance of success for those X number of seconds. More examples we have all seen are: cubing something to epic, and the very next cube it going unique, multiple equips dropping within seconds of each other back in the day when equips were rare, multiple scrolls dropping or 30%'s working when used, chaos giving or taking away the same amount when used back to back, several of the same 'family' of scrolls coming out of gach in a row. These are most likely not lucky streaks, but multiple hits from the same positive RNG "seed" bleeding over from one to the next.

Don't believe me or say I'm full of pomegranate or whatever, but no one thought blackjack could be rigged until they started counting cards. A positive seed isn't going to make your chances of success 100%, but it can artificially inflate your chance of success beyond what the standard hard-coded odds are. The converse is also true. The seed can be negative, and it can actually hurt your chances of success. How many people blew up tons of equips with 90% pot scrolls, fury cubed something 100 times out of anger and never saw a rare change to epic, or an epic to unique, used a ton of scrolls and none of them worked, or gached and got multiple HP and def scrolls in a row? You might not have been 'unlucky', you might have been dealing with a deflated chance of success which hurt your chances before you could even begin.

I developed a set of rules when cubing about a year ago, (and it also could be applied to scrolling and gaching as well) and stuck to them vehemently. I turned basically what ended up being three complete sets of gear from rare to unique over the course of 6 months, without spending an arseload of money on cubes. I know people don't all have that amount of success, and I know I wasn't just 'lucky'. I stuck to my rules and did my best to identify the seed relativity and things generally turned out for the better. From my personal experience, the RNG seed doesn't jump around within a matter of seconds randomly - positive, normal, negative, negative, normal, negative, positive, normal, normal, etc; it comes and goes in waves and the seed can stay positive or negative for several seconds at a time. We will never know just how long the seed stays in its current state, it could only be 3 seconds, it could be 8, a negative seed could last for 40 minutes...but if you can learn to recognize when the seed is positive, and when it is negative, you can save yourself actual money. Even if you can't manipulate it to your success, its bloody brilliant to know when not to do something.
It's called being lucky. I would bet money on cubing to epic being a 10% chance and cubing to unique being a 5% chance. So cubing rare to unique in 2 cubes has a chance of 0.5% That means 1 in 200 people using a pair of cubes (so if you use 10, that's 5 pairs) have that chance. That is HUGE!
Pulling 3 chairs out of gach could be a little glitch in the system, but if what you say is true, it should have been 20 chairs.

I know the basics of RNG's, and random numbers in general, AKA statistics. There's bound to be a streak of high/low numbers anywhere in the string of random numbers, otherwise they wouldn't be random. Imagine them being low - high - low - high - low etc. That wouldn't be random at all. The same applies if you zoom out and take alot more numbers in account. If every 359't number is a high number, the code isn't random. There are testst to detect these things.

More proof: Pi is truely random. Click here to go to a webpage that allows you to find strings of numbers in pi. Try looking for 111111111, or 999999999. Both accur and have a chance of 1/1000000000 of occuring in a random string of 9 numbers, which is very small, but they occur nonetheless. If you follow your reasoning, you're saying Pi isn't random because these "winning/losing streaks" occur. And you say if you see four 9's, there's bound to be another five 9's. No, four 9's occur the whole time (12 times in the first 100,000 numbers of pi, lol this site is awesome xD). The numbers after those four 9's is evenly random as the ones where there are four different numbers.

It's human nature to detect patterns in things, but you got to watch out for that and think it through first. On basil someone failed 9 90%'s in a row. Does that mean his account is jinxed? A glitch prevents him from passing scrolls? A hack maybe? Or just pure bad luck? Would you tell him to stop scrolling?

Anyways I'm not saying I don't believe you, because it is possible the RGN is in waves of seconds and not in nanoseconds. You can convince me by logging them and applieing random number tests on them, but all I see you do now is saying "wow someone gachad two of the same things in rapid succession, I have to cube my cape right away!", which is just silly.

It's pretty easy to test by the way, you can use damage as the RNG. It needs multiple random numbers per second.
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Messages In This Thread
Lol? Lots of Lucky Medal on Hot Time... - by Link - 2011-07-29, 07:35 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 12:18 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 01:13 AM
Lol? Lots of Lucky Medal on Hot Time... - by Meme - 2011-07-30, 07:11 AM
Lol? Lots of Lucky Medal on Hot Time... - by C0SA - 2011-07-30, 10:22 AM
Lol? Lots of Lucky Medal on Hot Time... - by Vek - 2011-07-30, 09:15 PM
Lol? Lots of Lucky Medal on Hot Time... - by Veneni - 2011-07-31, 06:14 AM
Lol? Lots of Lucky Medal on Hot Time... - by Nepi - 2011-08-01, 05:57 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-01, 01:36 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-02, 09:29 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-04, 02:54 PM

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