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Lol? Lots of Lucky Medal on Hot Time...
#38
Maple damage uses 6 random numbers per attack (it puts them in an array, passes them along to the code for damage display). Each time it needs a random number, it advances once in the array, then loops back to the start once it's at the end.

If 2 crits happen to choose the same of those 6, they'll do the same damage.

Those numbers are used for everything to do with the attack - which make some more likely than others to exhibit the behavior. If the skill applies status effects, or has a chance to 1hko, then you end up with 4-5 different random inputs for each hit. In the case of Blast, the result is that it uses the same 6 random inputs for each hit: and they all do the same damage.
- base damage
- chance to crit
-- if it crits, the percent of the crit bonus
- etc.
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Messages In This Thread
Lol? Lots of Lucky Medal on Hot Time... - by Link - 2011-07-29, 07:35 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 12:18 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-07-30, 01:13 AM
Lol? Lots of Lucky Medal on Hot Time... - by Meme - 2011-07-30, 07:11 AM
Lol? Lots of Lucky Medal on Hot Time... - by Stereo - 2011-07-30, 07:50 AM
Lol? Lots of Lucky Medal on Hot Time... - by C0SA - 2011-07-30, 10:22 AM
Lol? Lots of Lucky Medal on Hot Time... - by Vek - 2011-07-30, 09:15 PM
Lol? Lots of Lucky Medal on Hot Time... - by Nepi - 2011-08-01, 05:57 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-01, 01:36 PM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-02, 09:29 AM
Lol? Lots of Lucky Medal on Hot Time... - by Raul - 2011-08-04, 02:54 PM

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