2011-07-24, 08:08 PM
Hmmm the only part that Nexon made asynchronous is movement (lol imagine client synced player movement!!!
).
Now the second part they have to make asynchronous is skill delays, I can't even care if the packets get thrown away because their TTL expired, but right now PvP feels like playing with a 20 speed weapon (instead of 3~5 speed), it's just THAT slow...
Dang, and I have a feeling Nexon is not going to fix this, because PvP was designed/coded in Korea (kMS) and all kMS players have a maximum ping of 10~20 ms to the server...
).Now the second part they have to make asynchronous is skill delays, I can't even care if the packets get thrown away because their TTL expired, but right now PvP feels like playing with a 20 speed weapon (instead of 3~5 speed), it's just THAT slow...
Dang, and I have a feeling Nexon is not going to fix this, because PvP was designed/coded in Korea (kMS) and all kMS players have a maximum ping of 10~20 ms to the server...

