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Discussion: Classical Mafia
#8
DualReaver Wrote:Game is biased towards mafia if you have a night start. Mafia has 2/5 chance of killing a power role compared to town's 2/6 chance of finding a mafioso with the cop. Not to mention, killing the cop N0 will instantly cause the town to be in a situation where they pretty much can't win, since they are at mylo no matter who survives the first night, and no information from the cop basically makes it a blind guessing game.

The game is more fun with a dead cop than a live one assuming your town isn't full of dippomegranates and there is a collective interest in still playing / sourcing out mafia. It is sad that you believe the game becomes a "guessing game" as it is my impression that a villager v. mafia game with no PRs is far closer to the root of the game then one with the reliance of PRs.
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Messages In This Thread
Discussion: Classical Mafia - by Swerve - 2011-07-20, 02:26 PM
Discussion: Classical Mafia - by octopusprime - 2011-07-20, 03:36 PM
Discussion: Classical Mafia - by Dual - 2011-07-20, 04:36 PM
Discussion: Classical Mafia - by octopusprime - 2011-07-20, 05:03 PM
Discussion: Classical Mafia - by Dual - 2011-07-20, 05:35 PM
Discussion: Classical Mafia - by Swerve - 2011-07-20, 10:14 PM
Discussion: Classical Mafia - by Dual - 2011-07-20, 11:01 PM
Discussion: Classical Mafia - by Swerve - 2011-07-20, 11:33 PM
Discussion: Classical Mafia - by Shidoshi - 2011-07-21, 04:26 AM
Discussion: Classical Mafia - by Dual - 2011-07-21, 11:00 AM
Discussion: Classical Mafia - by octopusprime - 2011-07-21, 05:11 PM

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