2008-10-18, 03:47 PM
Afrobean Wrote:I'm not even going to bother breaking down everything you've said, Cyanne, because I can refute it all on a single principle.
You claim Bishop's support skills are too good for them to have a strong attack.
This is the classic "omg nuuuu support can't be strong" argument, albeit worded differently. This is wrong. Take note that the only support skill a Bishop has that helps AT ALL during grinding is HS, and the very underlying practice behind HS is that BISHOPS WILL PARTY WITH OTHER CLASSES. Arguing that because of Bless, Door, Dispel, Bishops don't deserve to have a strong attack? That's wrong. The only potential legitimate argument that can be laid is that the experience rates might be too high, but considering the alternative, I say that this is better, PARTICULARLY since Bishops being powerful HELPS EVERYONE.
ps your suggestion of cutting Genesis and replacing it with a better version of SR would just make all Bishops LEAVE YOUR PARTIES at Skele and Newts and go buddy up with another Bishop at Dreamy Ghosts (i.e., what we did before 4th job came out). That's a great idea! Oh and by the way, changing the Bishop fighting style to be like the 3rd job fighting style makes Bahamut too strong, and frankly, you'd just be shifting from "omg genesis make bishop too strong omg nerf nerf nerf" to "omg SR attack + bahamut make bishop too strong nerf nerf nerf". Frankly, if Bishops have the appearance of being strong, people will complain about it. Because, like I said, people don't like it when someone they saw as inferior suddenly has a noticeable advantage.
But they don't mind the advantage they don't see... like how I was killing Dreamy Ghosts better than almost anyone my level. No... no... Priests are weak, they're not strong at all... Not even on a map that caters to their element, that caters to their style of fighting... no, a DK or a hermit or a hero would ALWAYS beat a Priest...
I don't think that bishops shouldn't have a strong attack. They deserve one to be on par with others in training speed. Right now though, genesis makes bishops much, much stronger than any other class other than archmages. I listed those support skills to show their usefulness in bossing, not training. And the fact that bishops are needed in pretty much every high-leveled training party and bossing squad is not bishops' problem, it's a problem with the way the game works. Perhaps if, for example, paladins got holy symbol, and advanced charge blow was weakened accordingly, as genesis should be. I think paladins deserve a bit of a boost.
By the way, I don't train with bishops anyways, so I don't really care that they wouldn't party with me, lol. I only party low-level bishops as leeching hs mules.
But seriously, giving them a weaker skill than genesis won't make them not train with other classes. They'll still split skelegon maps, for example, with other classes, even if they can't push a button to kill an entire screen of monsters.
I didn't think that priests were inferior or anything; in fact, I thought that the 3rd job priest was very well designed for its time having gotten an offensive skill that was slightly weaker than those of other classes yet able to give them similar exp rates. Bishops don't have the appearance of being strong, they ARE strong, and you really can't say much to argue against that because genesis makes bishops undeniably stronger during training than at least seven (nine with pirates) of the other classes. They should be inferior in power, given their very valuable support skills, but I'm not saying that they should be inferior to a point where they don't get enough experience compared to other classes. I just want to have class balance, not to completely tear apart bishops.

