2011-07-09, 03:17 PM
Let's do the math, then.
To make the numbers easy, I'm going to assume you have a total of 1100 non-% int (i.e., base + numerical bonuses on gear), and 360 m.att (including all gear, blessing, any buffs or potions you normally train with, but not %m.att on weapon).
If that is the case, 27 int are about 2.5% of your int, while 18 m.att are 5% of your m.att.
Since damage is, roughly, INT * M.ATT * constant, it's clear the 18 m.att will boost your damage about twice as much as the 27 int.
Note that your %INT doesn't enter into the calculations at all. 27/1100 = (27*2.5)/(1100*2.5)
To make the numbers easy, I'm going to assume you have a total of 1100 non-% int (i.e., base + numerical bonuses on gear), and 360 m.att (including all gear, blessing, any buffs or potions you normally train with, but not %m.att on weapon).
If that is the case, 27 int are about 2.5% of your int, while 18 m.att are 5% of your m.att.
Since damage is, roughly, INT * M.ATT * constant, it's clear the 18 m.att will boost your damage about twice as much as the 27 int.
Note that your %INT doesn't enter into the calculations at all. 27/1100 = (27*2.5)/(1100*2.5)

