2011-06-17, 02:02 AM
Energy charge with every hit is obvious
Increase mobility- switch barrel with dash: dash changed to + speed jump like now (that stacks with transform mind you) and makes a pseudo rush type thing like what the dual blade has, except no need to rush, just brings you about barrage distance away from the nearest monster. Or just leave it in 4th job and make it stack with maxed speed/jump. Doesn't help me anymore.
Reduce SI and TL points needed. If Bishops can have resurrection for 5 SP in 4th job, TL can also be at least that much. Si i wouldn't mind if they dropped it to 10 or so and made it back to level based number of stacks (e.g. level 1--> 5 = +1 booster; 6--->10 = +2 booster). Enable either user to break speed cap, or entire party. Make it affect magic users too?
Something with energy orb
New skill to fill the lost EXP from SI and TL. Kamehameha wave would be really cool (but over used now. maybe an energy ball barrage like what they do in DBZ when they spam energy skills)
Barrage to 3rd job; replace with newer skill to buff mobility, tank-iness, iFrames, or energy/transform states.
Fun cool stuff:
Air dodge above would be kinda cool and unique; not likely to happen cause that's too complex for Nexon to comprehend.
Double Dice (i really don't care about that. yeah sure it's cool to have double buffs, but it's not something i would totally care about) That or add the following:
Gambler's fallacy: Make it a slot machine or a roll of dice type thing. Grant buffs depending on the combinations you get instead of individual numbers. No cooldown if you don't get anything; if you get something buff for like 5 minutes and you can't gamble anymore until you use the entire buff. Though that might be too random, so i suppose you could put weight on certain buffs to appear. Would like something along the lines of : 1/3 = no buff, 0 cooldown, roll again; 2/3 get short buff (1:30-2 minutes buff of the first symbol: %%& would give you buff of %); 3/3 gives you long buff + party (it's like winning the jackpot!) cooldown 20 seconds longer than buff like lucky dice.
Don't care about the + stat skill either. I've already over compensated due to lack of funds (i guess i'd be able to wear level 140 gears...)
Increase mobility- switch barrel with dash: dash changed to + speed jump like now (that stacks with transform mind you) and makes a pseudo rush type thing like what the dual blade has, except no need to rush, just brings you about barrage distance away from the nearest monster. Or just leave it in 4th job and make it stack with maxed speed/jump. Doesn't help me anymore.
Reduce SI and TL points needed. If Bishops can have resurrection for 5 SP in 4th job, TL can also be at least that much. Si i wouldn't mind if they dropped it to 10 or so and made it back to level based number of stacks (e.g. level 1--> 5 = +1 booster; 6--->10 = +2 booster). Enable either user to break speed cap, or entire party. Make it affect magic users too?
Something with energy orb
New skill to fill the lost EXP from SI and TL. Kamehameha wave would be really cool (but over used now. maybe an energy ball barrage like what they do in DBZ when they spam energy skills)
Barrage to 3rd job; replace with newer skill to buff mobility, tank-iness, iFrames, or energy/transform states.
Fun cool stuff:
Air dodge above would be kinda cool and unique; not likely to happen cause that's too complex for Nexon to comprehend.
Double Dice (i really don't care about that. yeah sure it's cool to have double buffs, but it's not something i would totally care about) That or add the following:
Gambler's fallacy: Make it a slot machine or a roll of dice type thing. Grant buffs depending on the combinations you get instead of individual numbers. No cooldown if you don't get anything; if you get something buff for like 5 minutes and you can't gamble anymore until you use the entire buff. Though that might be too random, so i suppose you could put weight on certain buffs to appear. Would like something along the lines of : 1/3 = no buff, 0 cooldown, roll again; 2/3 get short buff (1:30-2 minutes buff of the first symbol: %%& would give you buff of %); 3/3 gives you long buff + party (it's like winning the jackpot!) cooldown 20 seconds longer than buff like lucky dice.
Don't care about the + stat skill either. I've already over compensated due to lack of funds (i guess i'd be able to wear level 140 gears...)

