2011-06-08, 06:15 PM
Oh, here's another suggestion to replace Ninja Ambush for Night Lords.
Flash Jump Mastery: Allows a second Flash Jump to be used, the distance of the second jump increases with each level. Additionally, each Flash Jump's direction can be controlled using the arrow keys. Holding Up yields a straight up Flash Jump, Up + Forward yields a higher arch, holding forward yields a slightly better version of the original Flash Jump.
Oh yeah. and I think Shadow Meso needs to be replaced. How's this?
Advanced Drain: Increases the number of stars thrown by drain, as well as increases the damage dealt. At level 20, Drain can throw 2 stars that deal 185% damage, each star drains 25% of the damage as hp, the stars also have a 30% chance of inflicting a bleeding effect that causes the monster's hp to rapidly decrease (2 times per second rather than 1) by a measly 2.5% of the player's damage range for 20 seconds. The bleeding effect acts independently of other DoT skills, 1% of the damage dealt by the bleeding is given to the Hermit as hp.
Flash Jump Mastery: Allows a second Flash Jump to be used, the distance of the second jump increases with each level. Additionally, each Flash Jump's direction can be controlled using the arrow keys. Holding Up yields a straight up Flash Jump, Up + Forward yields a higher arch, holding forward yields a slightly better version of the original Flash Jump.
Oh yeah. and I think Shadow Meso needs to be replaced. How's this?
Advanced Drain: Increases the number of stars thrown by drain, as well as increases the damage dealt. At level 20, Drain can throw 2 stars that deal 185% damage, each star drains 25% of the damage as hp, the stars also have a 30% chance of inflicting a bleeding effect that causes the monster's hp to rapidly decrease (2 times per second rather than 1) by a measly 2.5% of the player's damage range for 20 seconds. The bleeding effect acts independently of other DoT skills, 1% of the damage dealt by the bleeding is given to the Hermit as hp.

