2011-06-08, 05:10 PM
Well, I said this in the old thief addition thread, but I think Ninja Ambush needs to be replaced.
For bandits, change it to be an upgrade to Assaulter:
Endless Assault: Allows Assaulter to be used multiple times in rapid succession when the player presses the skill key again during the final frames of Assaulter when he/she is standing behind the monster (the idea is to use Assaulter like Chain Lightning and rapid movement across the map). At level 1, increase the damage done by Assaulter by 21% and allow 1 extra Assaulter to be used, damage of the consecutive Assaulters is reduced by 39%. Damage increases by 1% every level and damage reduction decreased by 1% every level, and every 5 levels the number of Assaulters that can be used is increased by 1. At the max level of 30, the player can use up to 5 additional Assaulters in rapid succession, the damage of Assualter is increased by 50%, and each consecutive Assaulter has a damage reduction of 10%.
For Night Lords, I figured they could get an Ultimate or something, but I'm sure someone else could think of something better.
Oh yeah, I also listed what I thought they should do for Venom.
Venom: All attacks become poison elemental, at max level it grants a 125% damage bonus (not counting the element) and each attack has a 90% chance of causing 50% DoT for 6 seconds, the DoT can stack up to 4 times and DOES factor in the extra attack given by stars.
Ninja Storm can use a change as well.
Cling: Allows the Night Lord to jump up and cling to the bottom of the above platform in the same manner that Dark Lord clings to the ceiling in the Kerning City bar. While hanging on the above platform, the player deals an extra 40% damage to all monsters below him/her. The player's maximum speed is reduced to 110% while hanging, but the player also has a 99% stance rate (at max level). The player is knocked off if the stance effect doesn't activate, or he/she can jump of by holding down and pressing the jump key.
For bandits, change it to be an upgrade to Assaulter:
Endless Assault: Allows Assaulter to be used multiple times in rapid succession when the player presses the skill key again during the final frames of Assaulter when he/she is standing behind the monster (the idea is to use Assaulter like Chain Lightning and rapid movement across the map). At level 1, increase the damage done by Assaulter by 21% and allow 1 extra Assaulter to be used, damage of the consecutive Assaulters is reduced by 39%. Damage increases by 1% every level and damage reduction decreased by 1% every level, and every 5 levels the number of Assaulters that can be used is increased by 1. At the max level of 30, the player can use up to 5 additional Assaulters in rapid succession, the damage of Assualter is increased by 50%, and each consecutive Assaulter has a damage reduction of 10%.
For Night Lords, I figured they could get an Ultimate or something, but I'm sure someone else could think of something better.
Oh yeah, I also listed what I thought they should do for Venom.
Venom: All attacks become poison elemental, at max level it grants a 125% damage bonus (not counting the element) and each attack has a 90% chance of causing 50% DoT for 6 seconds, the DoT can stack up to 4 times and DOES factor in the extra attack given by stars.
Ninja Storm can use a change as well.
Cling: Allows the Night Lord to jump up and cling to the bottom of the above platform in the same manner that Dark Lord clings to the ceiling in the Kerning City bar. While hanging on the above platform, the player deals an extra 40% damage to all monsters below him/her. The player's maximum speed is reduced to 110% while hanging, but the player also has a 99% stance rate (at max level). The player is knocked off if the stance effect doesn't activate, or he/she can jump of by holding down and pressing the jump key.

