2011-06-02, 10:21 PM
Uh, wait, Takebacker, are you arguing that the class doesn't need to be buffed in their survivability?
Demolition does have some really open spots on it, and I am still affected by status ailments in Demo. I think that's pretty retarded, why would an accuracy debuff(or even worse something like dispel) hit me when I'm unable to be hit? I get hit all the time at Pap because he casts a spell during my demo, which doesn't hit me, but sometimes lasts so long(the animation) where I'm hit as soon as my hitbocks becomes relevant again.
I usually dc within 10 seconds of a boss fight because, well, idk, so I've never really been to any ''big'' boss fights, but I highly doubt this doesn't actually happen there as well. Of course I guess it'd be stupid to argue that pirates need to be able to remain invulnerable as long as they try indefinitely, but I don't really see a point in not upping their survivability.
We're also forgetting Demolitions wonderful ability to stun monsters, in order to aid our critical rate. For a 1vs1 skill, this was clearly a good idea. I'd be willing to get rid of that benefit for a smaller delay, or something better like blocking status effects(seduce).
I have no problem with this class though, save for the fact that some of the animations look really stupid(the backstep shot clone skill, looks like he's using it like a pistol, I think that's very dumb).
But I think I might totally main this class when I see the finished product, looks really fun.(Note I am not trying to dodge an argument, feel free to quote me still)
Demolition does have some really open spots on it, and I am still affected by status ailments in Demo. I think that's pretty retarded, why would an accuracy debuff(or even worse something like dispel) hit me when I'm unable to be hit? I get hit all the time at Pap because he casts a spell during my demo, which doesn't hit me, but sometimes lasts so long(the animation) where I'm hit as soon as my hitbocks becomes relevant again.
I usually dc within 10 seconds of a boss fight because, well, idk, so I've never really been to any ''big'' boss fights, but I highly doubt this doesn't actually happen there as well. Of course I guess it'd be stupid to argue that pirates need to be able to remain invulnerable as long as they try indefinitely, but I don't really see a point in not upping their survivability.
We're also forgetting Demolitions wonderful ability to stun monsters, in order to aid our critical rate. For a 1vs1 skill, this was clearly a good idea. I'd be willing to get rid of that benefit for a smaller delay, or something better like blocking status effects(seduce).
I have no problem with this class though, save for the fact that some of the animations look really stupid(the backstep shot clone skill, looks like he's using it like a pistol, I think that's very dumb).
But I think I might totally main this class when I see the finished product, looks really fun.(Note I am not trying to dodge an argument, feel free to quote me still)

