2011-05-29, 01:50 PM
There's a 10x unit difference.
On Bera it's about 1k NX = 25mil mesos. Which is like 1/2 to 1/3 of JMS's (40-80m)
If you're going to have an ingame store selling scrolls, you shouldn't have a fixed price. It either becomes insignificant (70k for 100%s) or massively overpriced (nobody's gonna pay 50m for GFAs when they're 15m from hackers)
So what you need to do is let the scroll prices fluctuate to match demand. A simple way to do that is to have the price depend how long it's been since someone bought it, and then update the 'natural' price every day. So, say you buy it within 1 hour of the previous buyer - then it's sold for 100% of the day's price. If nobody buys it after 1 hour, it cuts to 50% - but you can only get 1 scroll at the discount price, then it's back to full price until another hour later. Wait 2 hours with no buyers, it cuts again, to 25%.
At the end of the day, the average price paid for the scroll is gonna be somewhere between 100% and 25%. If it's way less than 100% (say 80% or lower) then make tomorrow's 'base' price lower. If it's at 100%, indicating people bought them steadily, then raise the price tomorrow. This means def scrolls and other less valuable stuff drops hugely in price, while things people actually use (gfa, armor luk/str/dex/int) stay worth something.
And when inflation hits, people are more willing to pay for scrolls and the price goes up.
On Bera it's about 1k NX = 25mil mesos. Which is like 1/2 to 1/3 of JMS's (40-80m)
If you're going to have an ingame store selling scrolls, you shouldn't have a fixed price. It either becomes insignificant (70k for 100%s) or massively overpriced (nobody's gonna pay 50m for GFAs when they're 15m from hackers)
So what you need to do is let the scroll prices fluctuate to match demand. A simple way to do that is to have the price depend how long it's been since someone bought it, and then update the 'natural' price every day. So, say you buy it within 1 hour of the previous buyer - then it's sold for 100% of the day's price. If nobody buys it after 1 hour, it cuts to 50% - but you can only get 1 scroll at the discount price, then it's back to full price until another hour later. Wait 2 hours with no buyers, it cuts again, to 25%.
At the end of the day, the average price paid for the scroll is gonna be somewhere between 100% and 25%. If it's way less than 100% (say 80% or lower) then make tomorrow's 'base' price lower. If it's at 100%, indicating people bought them steadily, then raise the price tomorrow. This means def scrolls and other less valuable stuff drops hugely in price, while things people actually use (gfa, armor luk/str/dex/int) stay worth something.
And when inflation hits, people are more willing to pay for scrolls and the price goes up.

