2011-05-29, 01:21 PM
Locked Wrote:You need to think about it like this:
Scroll costs 100m regularly, book costs 250m regularly.
Person A needs a scroll and has 200m.
Person B needs a book and has 500m.
Person C needs a book but only has 50m, but he also wants scrolls.
Person A buys a scroll at regular price and has 100m left, person B buys a book at regular and has 250m left. Supposing Nexon opens up this new idea of yours and makes the store for scrolls/books priced at a decent price for the poor.. I'll say it's 20m for a level 30 Mastery Book and 4m for the scroll. Person A buys the scroll at the new price and 196m left, able to buy a mass quantity of scrolls, and person B now has 480m left which are left to wander in the economy. Person C finally has the chance to buy both the book and scroll. Meaning that the economy now has an influx of "unused" mesos. Consider it like a savings account, you keep your mesos and then spend it on something big. The poor flourish and the rich have left over mesos, everyone knows that a large influx of mesos that are left over means that there will be sort of inflation. It benefits the poor, it's true but it doesn't benefit the whole economy.
The problem with your instance is that you're saying Player B has absolutely nothing to spend that money on, so nothing is going to happen.
Why wouldn't that person have anything to spend money on? If there's a scroll NPC there, everyone, especially the rich, will be dumping their mesos in that NPC to try and scroll equipment for their characters.
My idea targets all audiences. The only exceptions are those who quit entirely or those who are not a high enough level to do any of the above (which means they're not going to have that kind of money anyway).

