2011-05-28, 07:30 PM
MetaSeraphim Wrote:No, I said it right. You just read it wrong. And I also fixed you as well.You didn't fix anything; you simply added more words than necessary to get across a meaning which was readily apparent.
As for your claim that you "said it right":
>What does limiting what weapons warrior classes use fix anything?
>What does (gerund phrase) fix anything?
(gerund phrase) is the subject. "Does" is the verb. "What" is the direct object.
"Anything" serves no purpose.
MetaSeraphim Wrote:So, to avoid situations in which one weapon pales in comparison to another weapon you would make it where Heroes can only use 2 handed swords thereby making them weaker because a potential 1 hand weapon + a potential shield beats just a potential 2 handed weapon?Arans, Dark Knights, Nightlords, Corsairs, Buccaneers, Bow Masters, Marksmen, Mechanics, and Wild Hunters all get along fine without the ability to use shields (well, maybe not Buccs).
Now, I understand your theoretical point (Heroes will be weaker than they are currently).
Well, kiddo, that's what game-balancing is all about. Easy as changing a multiplier.
MetaSeraphim Wrote:And then you're going to take away polearms from Dark Knights thereby removing basically their only access to normal and fast speed weapons (There are very few normal speed spears and even fewer fast spears) and making them weaker too?Which also could be fixed by changing their Booster or the weapon multiplier.
Does adjusting the game in a way that isn't purely skill-tweaking make you that uncomfortable?

