Chompy Wrote:That is not factorting KBs and the like-
Plus a 50% hitrate is an average one could easily hit 10 times in a row
or miss with a 50% hitrate-
So really a high hit rate not only stabilizes damage, but also training potting etc etc.
Which is important to me at least
I stated that this was in the long run, not per-hit.
I'm interested in seeing options where your damage is doubled instead of adding acc to 100% though. There may be none. I think it's given that acc is worth more than attack any day to increase damage if you don't 100% hit.
Edit: And when we're at it, I'm only talking about raw damage-power. E.g. for me, overalls with strength will never be an option, I'll prefer the speed from bottoms over it any second but stationary monsters.


