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JapanMS - Open-To-All Test Server; May 16th ~ 30th
Viaje Wrote:Oh. Well then I'd love to see your math, because I'm pretty confident in saying "you're wrong."

Again, my math:
Paladin
(1.5 + 1.41) / 2 = 1.455 <- average critical multiplier
1.455 * .57 (critical rate) + 1.0 (normal damage) * .43 = 1.25935
I forgot Combat Orders, but Paladins don't get 20% Critical Minimum from anywhere.

Viaje Wrote:I don't understand your point; you're not telling me anything I don't know.
Multiplication is multiplication.

Unless there's something magical about Shadow Partner that I don't understand, it adds 50% of your total damage; that makes it a 1.5 multiplier.
A Hero's total damage would already include ACA, Enrage, and Chance Attack, so you would just multiply the total damage by 1.5.
Again, a Paladin's charges would act the same exact way except the multiplier is 1.495 (or .5% less than that of Shadow Partner).

That said, I don't even see where you included Shadow Partner in your calculations for a Shadow Hero.
I see:
"Shadower Hero: 210% (Intrepid Slash) * 3 (# of hits) * 3 (I have no idea what this is) * 2 (ACA) * 1.6 (Enrage) * 1.25 (Chance Attack) * 1.0175 (critical multiplier) / 0.84 (speed) = 9157.5%"
50% * 2 * 1.6 * 1.25 = 2
Shadow Partner does 200% of your damage. Therefore, 3x more damage.
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JapanMS - Open-To-All Test Server; May 16th ~ 30th - by JoeTang - 2011-05-19, 02:18 AM

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