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JapanMS - Open-To-All Test Server; May 16th ~ 30th
MetaSeraphim Wrote:It is obvious that JMS hasn't really changed anything about rebirthing besides adding that new UI skill tab thingy. If you've ever played a high rate server in the past it is easy to know how certain things will turn out.

No passives carry over, at all. That means Masteries and such don't carry over in the case that you can equip a weapon that belongs to whatever class you rebirthed from. Marksmen + Marksmen would just give you the exact same set of skills. Other class combos however should work fine, you'll be able to use their buffs and their attacks (given you can find a common version of their weapon) on a completely different job.

I don't know how the game determines all this, but I do know from the information provided by Justin that this rebirth system works like it does in private servers.

i don't think it's save to assume that jms is doing a similar thing like a private server. i played a private server and is seeing different thing in jms. from the video of shikage, it is way different than the one in private server. if you rebirth from dark knight to archer in a private server, then add points into critical shots, the attacks that u use from being a dark knight wont get the same crit rate. in jms' case they do so....yea
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JapanMS - Open-To-All Test Server; May 16th ~ 30th - by Teppi - 2011-05-18, 09:52 PM

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