2011-05-18, 08:23 PM
It is obvious that JMS hasn't really changed anything about rebirthing besides adding that new UI skill tab thingy. If you've ever played a high rate server in the past it is easy to know how certain things will turn out.
No passives carry over, at all. That means Masteries and such don't carry over in the case that you can equip a weapon that belongs to whatever class you rebirthed from. Marksmen + Marksmen would just give you the exact same set of skills. Other class combos however should work fine, you'll be able to use their buffs and their attacks (given you can find a common version of their weapon) on a completely different job.
I don't know how the game determines all this, but I do know from the information provided by Justin that this rebirth system works like it does in private servers.
No passives carry over, at all. That means Masteries and such don't carry over in the case that you can equip a weapon that belongs to whatever class you rebirthed from. Marksmen + Marksmen would just give you the exact same set of skills. Other class combos however should work fine, you'll be able to use their buffs and their attacks (given you can find a common version of their weapon) on a completely different job.
I don't know how the game determines all this, but I do know from the information provided by Justin that this rebirth system works like it does in private servers.

