2011-05-18, 01:17 PM
Takebacker Wrote:Good point, forgot about multiplying SP, but if you get shadow partner you're stuck with the same old hero skill set. If you go hero-> pally you get skills for any mob size as well as more ridiculous survivability than MG+shifter would provide. Guardian preventing sed is pretty ridiculous imo, and it's 10% higher chance than thieves have.
I thought Fake allowed you to dodge Seduce, and it has 5% higher chance than Guardian of activating, and I doubt double Achilles would work, but Meso Guard gives a big set. Shadow Resistance is 2/3 the bonus that Guardian otherwise gives, and adds some more HP, and doesn't require a shield (or does Guardian's defense work without a shield?) Alchemist is pretty useful if you don't need Meso Guard, and Flash Jump is boss either way for a Warrior.
If you could get advantage on your charge, it'd be a pretty good deal for Blast actually since it's so much stronger than Brave Slash to begin with, but if you consider Enrage adding another possible multiplier to Shadow Partner, there's a large potential to be missed out on. It all depends on whether or not Shadow Partner gets multiplied and how; otherwise, Paladin-Hero is top tier if you can get advantage, and Dark Knight-Hero is top if Berserk works. Since basically no other job gets a damage multiplier, they can never utilise Shadow Partner as well as Warriors, and ACA gives a better damage bonus overall for everyone else, plus generally better skills from a Hero (Passive HP, Power Guard, Achilles, Stance, Combat Mastery, Enrage, Chance Attack, holy pomegranate another skill that could multiply Shadow Partner)

