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JapanMS - Open-To-All Test Server; May 16th ~ 30th
Viaje Wrote:I don't believe it was ever decided that rebirth-ing immediately at 120 was a good idea, as that would be a major waste of time. Therefore, I assumed you wouldn't being pointless reaffirming that rebirth-ing a 150 character would be better than rebirth-ing a 120 character.

Dumbass. I said 120 because that's the earliest you can rebirth. I didn't say that to suggest doing so wouldn't be a complete waste of f'ucking time.

Viaje Wrote:Shocking news: The world does not revolve around you.
My post was not to "PROVE TAKERBACKER WRONG."
There's a reason I used the term "some people" instead of posting "OMG TAKEBACKER, YOU SO STUPID!".

Shocking news: That response had nothing to do with stroking my cock.

Your response was unnecessarily long. Have fun rebutting an opinion.

Viaje Wrote:If we want to make the best use of this system, we have to consider the classes better, and that wasn't happening. My post was to show an example of how a good match-up wouldn't require leveling to 200 twice.
You aren't the only one that suggested that only characters of astronomical level could fully take advantage of this system; you're just the one I quoted.

If you wanted a good example of not needing to level to 200 twice, NL -> bowmaster. Only need to get to 130 for max shadow shifter. Maybe 140 for venom.

I would hope i'm not the first, since it's pretty easy to conclude.

Viaje Wrote:Making the strong stronger and the weak weaker doesn't make it overpowered, it just makes it polarizing.
I can also think of a number of situations in which a rebirthed character wouldn't necessarily overpower a non-rebirthed character.

If the potential system was OP for making the rich/strong stronger, then why isn't this OP? Huh? I was under the impression the rich/strong are also for the most part high leveled.

Those situations would only include rebirthing into a character that literally cannot take advantage of any of the previous skills and there are no damage modifiers. ie. sair->bucc (not sure if adv homing would work, but that would be interesting in itself)

Viaje Wrote:1) >Assuming JMS will get Jump
This isn't to say I don't think they will, because they likely will. My point is that they don't even have Chaos yet, nor any signs of getting it, so your point is, at the moment, moot. We don't know what crazy pomegranate JMS will pull before they get Jump, so considering the current ramifications is just damn silly.

I said jump because:

1) It is a confirmed future update with ramifications applicable to this scenario.
2) I'm implying that there WILL be changes in the future that will affect this system, and rebirthed level 200s are the only ones who will always receive full benefit of them.

Viaje Wrote:2) Define "stronger". Only one of those skills make you do more damage, which is the definition of strength in Maple. If someone wants to go from 164 to 174 just for Maple Warrior 30, let them.

As if i have any say in the matter of whether a japanese player who lives hundreds of miles away from me will or will not get MW 30 so they can have it at level 1. >_> No need to state the obvious.

Reducing damage (or for example, in your example's case, preventing statuses and whatnot) is the same as making you stronger. Modifying damage isn't the only thing that affects damage.

Viaje Wrote:But let's play pretend and say JMS has Jump. So the Hero has to level Advanced Final Attack to 30 and decides he absolutely must suffer from 174 to 184 for Maple Warrior 30. Well, that still doesn't take him to 200, does it?

Hell, let's take him all the way to 200 before he turns into a Pali!
Advanced Combo (30), Advanced Final Attack (30), Combat Mastery (10), Maple Warrior (30), Monster Magnet (30), Power Stance (30), Rush (18), Intrepid Slash (30), Enrage (30), Hero's Will (5).

So now he's a Paladin. He's maxed out everything he should:
Achilles (30), Guardian (30), Advanced Charge (10), Divine Shield (10), Divine Charge (20), Blast (30), Heaven's Hammer (30). Oh... but that's only 160 points... He's maxed everything he needed by level 173...
Unfortunately, he has to keep going since he's otherwise wasting 27 levels of AP, and 135 AP is pretty damn significant.

But, hey, what's not fun about getting to max Rush?

You've made your point, but you still aren't understanding mine. Having all the previous jobs skills will help for when you're training to 1-120, and not being 200 beforehand makes you weaker in doing so.

Also, echo.
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JapanMS - Open-To-All Test Server; May 16th ~ 30th - by Takebacker - 2011-05-17, 02:51 PM

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