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JapanMS - Open-To-All Test Server; May 16th ~ 30th
CarrionCrow Wrote:Right. This must be the worst thing ever in terms of imbalance. What the hell are they injecting over at JMS?
Not to mention that rebirthing from a lvl 200 NL seems really worthless. Almost no useful universal buffs at all. This system might have its perks, but for me, it'll ruin much of the fun.

Honestly, this isn't nearly as gamebreaking as the potential system was. Potential allowed some (particularly wealthy) players to increase their damage by a factor of 3 or more. I can't think of any combination of skills from 2 seperate jobs that would as much as double one's damage.

Near-infinite HP/MP was always available, but it used to cost ridiculously high amounts. This system makes high HP more available to everyone, at a significantly lower price.

But yeah, I don't like this idea either. Despite the fact that you can theoretically make 90 (110 if DBs count) different adventurer class hybrids, all you'd ever see from the DPS whores would be DrK/Heroes or Shad/Sairs because the gap between certain combinations is staggering. I can see what JMS might've been thinking, but the whole system seems stupidly unbalanced.
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JapanMS - Open-To-All Test Server; May 16th ~ 30th - by Pauru - 2011-05-17, 03:36 AM

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