2011-04-19, 03:50 PM
Seanny Wrote:I do hate the distracting amount of numbers on many kinds of skills.
Honestly i'd like to just see a feature to make damage numbers a bit more transparent, So i can still see what's going on behind the spam.
At LHC for example, while playing my Shadower i like to rack up coins for ME then bomb all at once once the HP gets below a certain amount, the problem is, when 3 or more people start attacking the mob, it sometimes gets hard to monitor the HP for it.
Matter of fact, I'd like it if it was not only for numbers, but a way to turn down the graphical intensity of skills in general. Not only for less lag, but in the right party, I can lose track of my character sometimes, making it hard to see when i get KBed. Watching my hp bar to tell when to move back into place is just stupid annoying.
Don't know if anyone said this before.
Move the HP bars UNDER the monsters. Wouldn't that be alot better?

