2011-04-19, 03:16 PM
I do hate the distracting amount of numbers on many kinds of skills.
Honestly i'd like to just see a feature to make damage numbers a bit more transparent, So i can still see what's going on behind the spam.
At LHC for example, while playing my Shadower i like to rack up coins for ME then bomb all at once once the HP gets below a certain amount, the problem is, when 3 or more people start attacking the mob, it sometimes gets hard to monitor the HP for it.
Matter of fact, I'd like it if it was not only for numbers, but a way to turn down the graphical intensity of skills in general. Not only for less lag, but in the right party, I can lose track of my character sometimes, making it hard to see when i get KBed. Watching my hp bar to tell when to move back into place is just stupid annoying.
Honestly i'd like to just see a feature to make damage numbers a bit more transparent, So i can still see what's going on behind the spam.
At LHC for example, while playing my Shadower i like to rack up coins for ME then bomb all at once once the HP gets below a certain amount, the problem is, when 3 or more people start attacking the mob, it sometimes gets hard to monitor the HP for it.
Matter of fact, I'd like it if it was not only for numbers, but a way to turn down the graphical intensity of skills in general. Not only for less lag, but in the right party, I can lose track of my character sometimes, making it hard to see when i get KBed. Watching my hp bar to tell when to move back into place is just stupid annoying.

