2011-04-19, 01:38 PM
When damage can rise so high thanks to potential, the only answer is to split up a single hit into multiple so they can't hit the damage cap OR increase the damage reduction to such insane levels that regularly geared people are screwed out of boss runs. If that Epic Damage Time video is any indicator, even if it doesn't make sense splitting into multiple hits is the only way to cater to those who pay the money/effort to min-max their character for optimum damage.
I know Blast makes no sense in how one blast becomes several hits, but remember before when Pallies are complaining that they are hitting the damage cap with single hits, meaning they become useless in comparison to a Hero or even a Dark Knight just because THEY can continue to deal more damage while the Paladin is force to face the fact he had hit a glass ceiling.
I know Blast makes no sense in how one blast becomes several hits, but remember before when Pallies are complaining that they are hitting the damage cap with single hits, meaning they become useless in comparison to a Hero or even a Dark Knight just because THEY can continue to deal more damage while the Paladin is force to face the fact he had hit a glass ceiling.

