2011-04-19, 12:29 PM
well, this issue being solely aesthetic, there are some things that can be done:
1) remove damage cap
2) remove damage cap once you are in 4th job?
3) keep damage cap on visible damage, true damage can break it though. (ex: only 999,999 appears, 1.3m damage is dealt or w/e)
4) have single hit become multi hit only when the damage cap will be broken (ex: hit for 998,446 damage, next hit crits for 999,999 then another row of damage instantly overlaps it 104,290 additional damage)
otherwise multi hits serve not being held back by the cap.
blast makes sense though. there are more damaging hits than the initial impact, like when internal organs are pushed by the force, that itsellf causes more injury, and then the injury itself can cause more injury by moving. no need to overthink it though... use the multihits as a way to get good at quickly adding numbers together.
1) remove damage cap
2) remove damage cap once you are in 4th job?
3) keep damage cap on visible damage, true damage can break it though. (ex: only 999,999 appears, 1.3m damage is dealt or w/e)
4) have single hit become multi hit only when the damage cap will be broken (ex: hit for 998,446 damage, next hit crits for 999,999 then another row of damage instantly overlaps it 104,290 additional damage)
otherwise multi hits serve not being held back by the cap.
blast makes sense though. there are more damaging hits than the initial impact, like when internal organs are pushed by the force, that itsellf causes more injury, and then the injury itself can cause more injury by moving. no need to overthink it though... use the multihits as a way to get good at quickly adding numbers together.

