2011-04-19, 10:46 AM
Anyone else think they look extremely ugly or silly? It seems nearly every class has a main multi-hit skill now. I'm aware anyone can easily say it's to avoid the damage cap, but I'm concentrating solely on looks at the moment. (Needless to say, if the damage cap is really the best reason one can come up with it clearly shows how silly MS got with all of the power boosts.)
I don't want to be "that guy" that says "well in the old days people liked seeing bigger numbers, 5000+ was a big thing" and whatnot, but I guess I kind of am that guy. Though that's not really what's bugging me most. The fact that most of these skills look like one hit skills and are hitting like 3 times is what makes this hard to follow. Triple Throw with Shadow partner showed the six stars, Dragon Buster showed 3 attack animations, Strafe showed the 4 arrows. It made sense. But Laser hitting 3 times, Dragon Buster hitting 4 times, et cetera, it looks very unorganized.
What do you think?
I don't want to be "that guy" that says "well in the old days people liked seeing bigger numbers, 5000+ was a big thing" and whatnot, but I guess I kind of am that guy. Though that's not really what's bugging me most. The fact that most of these skills look like one hit skills and are hitting like 3 times is what makes this hard to follow. Triple Throw with Shadow partner showed the six stars, Dragon Buster showed 3 attack animations, Strafe showed the 4 arrows. It made sense. But Laser hitting 3 times, Dragon Buster hitting 4 times, et cetera, it looks very unorganized.
What do you think?

