2011-04-17, 03:25 PM
Make Vengeance an active skill, not passive. I want to be able to control when I want it to randomly activate or not, and give it a buff effect when it does activate. :<
I HIGHLY agree with changing the Arrow Rain character sprite animation back to... not bow-whacking. I loved the concept of Rain in the sense that you shoot arrows in the air for them to come raining down. The animation change makes more sense but... why on Earth does the character sprite bow-whack, THAT makes no sense. (inb4nexonlogic)
Delay should be reverted back to normal too, as well as lowering the damage but having it hit multiple times, just for the sake of making it seem more like what the skill is. I'm pretty sure a monster isn't able to get hit by just one falling arrow and easily dodge the rest.
Also agreeing with giving Bowmasters a new mob skill, maybe even an upgrade to Rain (much like how Marksmen get an upgrade to Strafe in 4th).
The above applies for Arrow Eruption as well.
I HIGHLY agree with changing the Arrow Rain character sprite animation back to... not bow-whacking. I loved the concept of Rain in the sense that you shoot arrows in the air for them to come raining down. The animation change makes more sense but... why on Earth does the character sprite bow-whack, THAT makes no sense. (inb4nexonlogic)
Delay should be reverted back to normal too, as well as lowering the damage but having it hit multiple times, just for the sake of making it seem more like what the skill is. I'm pretty sure a monster isn't able to get hit by just one falling arrow and easily dodge the rest.
Also agreeing with giving Bowmasters a new mob skill, maybe even an upgrade to Rain (much like how Marksmen get an upgrade to Strafe in 4th).
The above applies for Arrow Eruption as well.

