2011-04-14, 07:26 PM
Some changes I would like to see (I'm not suggesting that necessarily all of these changes be made, as they would probably be overpowered, but 75% of them would probably be good):
-All attacks can be used in mid-air.
-Demolition: Make it's range 400%. Also increase it's damage some.
-Give us a Homing beacon / bulls-eye-like skill (doesn't need to increase the damage, just something so we can direct what mob demolition and Barrage will hit. Though I guess a decrease in the mob's physical defense% would be nice if it worked for everyone, this part would be optional).
-Make counter attack also activate at 10-20% chance when the player attacks (admittedly it doesn't make sense given the name, but I really don't care). Also make it only have a 40 second cooldown so it can re-activate and buff over itself. This change applies to Buccaneers and Corsairs.
-Stance should be made a passive boost from energy charge. Optionally it could be that they get 50% stance when energy isn't charged, and it's boosted to 90% when it is charged.
-Add the 15-30% (not too specific on the %s right now) guard effect to Super Transform (could also be added to energy charge) and increase the defense gained to say 150% of your base defense when you are using Super Transform.
-Increase in range to 300% and remove the reducing damage on successive hits for energy orb.
-Speed infusion can break the limitation of speed (2) fastest attack speed, and it works on the whole party (including magic attack speed). Increase the duration to 400 seconds at max level.
-Time Leap cool down removed, make it a buff that triples the rate at which cool down timers run down (so instead of taking 600 seconds for level 1 Hero's Will to recharge it would take 200 seconds, at level 5 in Hero's Will it would only take 120 seconds for it to cool down instead of 360 seconds). Duration of 300 seconds at max level, new max level of 20 (should some new skill be added these points can be allocated into there). Nexon can select some skills this doesn't apply to (ultimates for example; even though their utility for fast training has decreased of late).
Again, not suggesting they all be made, just a good portion of them would probably help. In any case the most important thing that needs to be recognized is that Buccaneers do need some boost to make them stronger and somewhat useful and desirable in a party or bossing situation.
Edit: About the idea for a skill named "Training Montage" I think it's all right, though obviously it'd cancel a number of buffs I've suggested. I'll only consider it acceptable if it requires several 'kill ___ number of monsters" quests to earn the skill, and the final quest can be a jump quest with one of these two songs playing in the background:
http://www.youtube.com/watch?v=1SUzcDUERLo
http://www.youtube.com/watch?v=TYJzcUvS_NU
-All attacks can be used in mid-air.
-Demolition: Make it's range 400%. Also increase it's damage some.
-Give us a Homing beacon / bulls-eye-like skill (doesn't need to increase the damage, just something so we can direct what mob demolition and Barrage will hit. Though I guess a decrease in the mob's physical defense% would be nice if it worked for everyone, this part would be optional).
-Make counter attack also activate at 10-20% chance when the player attacks (admittedly it doesn't make sense given the name, but I really don't care). Also make it only have a 40 second cooldown so it can re-activate and buff over itself. This change applies to Buccaneers and Corsairs.
-Stance should be made a passive boost from energy charge. Optionally it could be that they get 50% stance when energy isn't charged, and it's boosted to 90% when it is charged.
-Add the 15-30% (not too specific on the %s right now) guard effect to Super Transform (could also be added to energy charge) and increase the defense gained to say 150% of your base defense when you are using Super Transform.
-Increase in range to 300% and remove the reducing damage on successive hits for energy orb.
-Speed infusion can break the limitation of speed (2) fastest attack speed, and it works on the whole party (including magic attack speed). Increase the duration to 400 seconds at max level.
-Time Leap cool down removed, make it a buff that triples the rate at which cool down timers run down (so instead of taking 600 seconds for level 1 Hero's Will to recharge it would take 200 seconds, at level 5 in Hero's Will it would only take 120 seconds for it to cool down instead of 360 seconds). Duration of 300 seconds at max level, new max level of 20 (should some new skill be added these points can be allocated into there). Nexon can select some skills this doesn't apply to (ultimates for example; even though their utility for fast training has decreased of late).
Again, not suggesting they all be made, just a good portion of them would probably help. In any case the most important thing that needs to be recognized is that Buccaneers do need some boost to make them stronger and somewhat useful and desirable in a party or bossing situation.
Edit: About the idea for a skill named "Training Montage" I think it's all right, though obviously it'd cancel a number of buffs I've suggested. I'll only consider it acceptable if it requires several 'kill ___ number of monsters" quests to earn the skill, and the final quest can be a jump quest with one of these two songs playing in the background:
http://www.youtube.com/watch?v=1SUzcDUERLo
http://www.youtube.com/watch?v=TYJzcUvS_NU

