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What Pirate changes shall they be bringing to this arrrmazing class?
#87
i just generally think that's a dumb idea. keep snatch the way it is, just make it useable outside of ST, just make it cost more MP, and give it like a 1-2sec cooldown. the demo/hurricane comment was for someone else.

oh right, and i forgot it slowly drains your hp and kills you if you get 1/1'd. just get hit like everyone else. it's worth it. it's free, it doesn't take up space in your inventory, it doesn't take time to farm, it won't kill you if you get 1/1, it won't slowly sap your HP, you won't run out of it, and your plan won't have to be contingent on something for it to work.

why don't they just scrap demo, keep barrage, make it a lil faster, except when you're in st, it has two extra hits and the same stats as demo? there is obviously a big problem with both skills, and their relationship. then add a 10 point bleeding dot skill, and 20 point mastery skill (10-15% mastery, plus passive def/m.def, blocking or final attack).
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What Pirate changes shall they be bringing to this arrrmazing class? - by shagreen heart - 2011-04-14, 06:14 PM

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