2011-04-14, 04:09 AM
Demolition's animation has the right length. If they remove the delay, we're basically invincible forever, lol (you could cast Demo just a milisecond after your invincibility goes off), and if they make the animation shorter, say bye to pin ability and invincibility frames, and might as well just call us Shadowers.
What does Demo need? Moar damage, period. Simplest solution. The attack is too slow? Make it stronger to compensate. The attack is too fast? (see: Hurricane), make it weaker to compensate. That's why Hurricane is 200% and Dragon Strike is 700%, but soon to be 850%. Buffing the damage and not the speed is the right thing to do.
Edit: Accordingly, "Barrage-Hurricane" should be weaker to compensate, and lower DPS than Demo. It's just a training skills for handy situations such as finishing off a single mob, or charging energy. Also, outside of Dojo you use Barrage's invincibility frames for FUCKING NOTHING.
What does Demo need? Moar damage, period. Simplest solution. The attack is too slow? Make it stronger to compensate. The attack is too fast? (see: Hurricane), make it weaker to compensate. That's why Hurricane is 200% and Dragon Strike is 700%, but soon to be 850%. Buffing the damage and not the speed is the right thing to do.
Edit: Accordingly, "Barrage-Hurricane" should be weaker to compensate, and lower DPS than Demo. It's just a training skills for handy situations such as finishing off a single mob, or charging energy. Also, outside of Dojo you use Barrage's invincibility frames for FUCKING NOTHING.

