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What Pirate changes shall they be bringing to this arrrmazing class?
#70
I think there could be many simple changes taking advantage of newer introduced skill mechanics.

Reading back through the thread, I agree with Pirate's Revenge general contradiction to the gunslinger class branch gameplay, and...

Baklava Wrote:I stopped playing my captain because I just loathed how the battleship made EVERYTHING YOU EVER LEARNED HOW TO PLAY A GUNSLINGER completely OBSOLETE.

A Corsair's fourth job felt like a completely different class with different gameplay; now in ways, an inferior Mech. It was like the transition from Double Shot to Triple Shot (Burst Fire?) - one designed to replace the other (literally), no true distinction, other than being more like an inferior Mech - slower (more so in terms of mobility) and more powerful on a single target.

Corsairs have always relied too much on a boss being stationary or being KB-able.

In regards to all classes, Dusk made a post a while ago about exponential HP (and other stats?) growth, and it could probably be implemented as passive skills. A form of stance could probably be implemented in every class - addressing filler game mechanics in this chat/customization game.
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What Pirate changes shall they be bringing to this arrrmazing class? - by ShadyPriest - 2011-04-12, 08:47 PM

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