2011-04-12, 07:56 PM
The problem with Night Lords isn't attack variety.
I think the main attractive is that, with few kinds of attacks, we can be quite fancy to create strategies. However, that'd mean more passive stuff, or movement skills.
For example, That shadow web idea from ShanghaiDizzy is simply genious. Also, other things like the double jumping I said earlier, or something to make dark sight useful at 4th job. And something very awesome could be the skill to bypass the 140 speed 123 jump limits. Just bypass, not necesarily add extra of those... But then again, that could apply to shadowers too, I guess.
I think the main attractive is that, with few kinds of attacks, we can be quite fancy to create strategies. However, that'd mean more passive stuff, or movement skills.
For example, That shadow web idea from ShanghaiDizzy is simply genious. Also, other things like the double jumping I said earlier, or something to make dark sight useful at 4th job. And something very awesome could be the skill to bypass the 140 speed 123 jump limits. Just bypass, not necesarily add extra of those... But then again, that could apply to shadowers too, I guess.

