LegendGospel Wrote:- Instead of having you wait till you charge all your bar little by little, then enable you to use energy attacks once your bar is full... you should just be able to use your energy right away. Basically imagine your Energy Bar is a new MP bar, or a "Ki Bar", which charges by the amount of hits you make on mobs. Then different skills like E.Drain/Blast/Orb would have different costs, depleting certain % of your Energy Bar when you use them. So if your bar is halfway full, you can use Drain/Blast/Orb with no problems, and it will drain your bar until it reaches zero.I like this idea! It makes me think of druids in WoW. Say you start with your bar half filled, so then you're in "balance". Using certain skills make your bar go to the left (barrage, csb, SSK), some make it go to the left (charge blow, drain and energy orb, demolition). Left is the physical side, right the energy side. When you do nothing the bar slowly goes to the middle again.
When your bar reaches the right, you enter in the transformation state, which gives a bonus damage to the opposite side's skills (the physical ones) and also unlocking the skill demolition.
So charging it fully with energy, blast and orb get say a 25% damage increase for x seconds. While you use them the bar goes down till you reach the bottom, you enter another transformation state, and omg this could be the bubble!!! (everything's coming together!!!! :O :O :O)
That way, you're constantly alternating between the two different type of skills,
Since this system is (mostly) built in, a LOT of skills open up (2x transformation and charge open up) to more attacks. A new physical attack in 3th job instead of blast, maybe move barrage there, then in 4th job a new physical attack. It could be one with a CD like BaM's dark shock that you can use every 10 seconds and is either physical or energy sided- whichever is more beneficial
That would even more add variation into training.Total ripoff of WoW's lunar and solar balance system xD but it'll be fun.
Oh wth imma make a whole skilltree >

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