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What Pirate changes shall they be bringing to this arrrmazing class?
#52
Homerowed Wrote:I'd instantly stop playing my 115 outlaw if any of these skill names were true, and honestly almost nothing describes a pirate better than a pirate ship, so it kind of makes a lot of sense for them to be in a pirate ship, because you know pirates are almost always at sea, at least real pirates.


I stopped playing my captain because I just loathed how the battleship made EVERYTHING YOU EVER LEARNED HOW TO PLAY A GUNSLINGER completely OBSOLETE.

And the names of the skills and most skill ideas were just bad. Chilling Effect/Ice Splitter? Octopus that shoot ink? What the hell is Gaviota? Wrath of the Octopi? OH I KNOW, PIRATES USE MIND CONTROL AND HAVE ELEMENTAL CAPTAIN PLANET POWERS TOO. Yeah no.

Don't get me started on the redundancy of every 4th job skill that isn't battleship/cannon. And the redundancy is even worse now considering your ship has infinite HP.

Sure, pirates in a pirate ship, but I think it's just pretty generic and it makes for a really boring gameplay experience. There's tons of other things you can use to characterize a pirate rather than just OH LOOK AT ME IM IN MY SHIP YAR HAR FIDDLE.
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What Pirate changes shall they be bringing to this arrrmazing class? - by Baklava - 2011-04-12, 01:05 PM

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