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What Pirate changes shall they be bringing to this arrrmazing class?
#46
I have a ton of ideas that involve re-working the entire gunslinger class to be a real pirate sort of type.

2nd Job

Critical Shot -> Deadshot Aim
Master Lv10, gives +15% critical rate, +5% minimum and +15% maximum critical damage.

Invisible Shot -> Musket Shot
Shoots a large barrel filled with small bullets in a close range.
Master Lv20, deals 90% x3 on 5 monsters.

Grenade -> Load: Cannonball
Builds a stationary cannon that fires cannonballs. Hits monsters at a long range. Master Lv20, deals 200% on up to 6 monsters every 10 seconds and burns them for 70% damage over time.

Fake Shot -> Seafarer's Spirit
Builds up resistance to the oceanic elements, like a true seafarer.
Master Lv20, Max HP +5%, Ice/Lightning Resist +20%.


3rd Job

Triple Fire -> Dirty Gunpowder
Increases the damage of all bullet-consuming skills.
Master Lv20, Double Fire +125% damage and can pierce to hit 2 monsters, Musket Shot +30% damage on up to 5 mobs.

Octopus -> Krakeno
Summons a highly adept, highly trained squid to float by your side aid your attacks. Master Lv20, deals 250% damage and may blind the enemy. Duration: 280 seconds

Flamethrower -> Backfire Shot
Sets up an intentional backfire to shoot a powerful burst of flame.
Name Change.

Cooling Shot -> Chilled Bullet
Shoots a powerful bullet of made of concentrated ice, leaves no trace and enemies are frozen in their tracks. Name change.

Roll of the Dice -> Liar's Dice
Name Change.

It's not really balance related, more like making the class so much cooler. Sad
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What Pirate changes shall they be bringing to this arrrmazing class? - by Baklava - 2011-04-12, 03:56 AM

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