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What Pirate changes shall they be bringing to this arrrmazing class?
#32
IllegallySane Wrote:-I had an idea for this. Transformation Mastery in 4th job will make it so the cooldown period gets reduced. This will emulate the idea that the Brawler is very inexperienced with the initial transformations so he/she can't sustain the state for long without needing downtime. However, Transformation Mastery can reduce the cooldown so the cooldown is eventually lower than the duration. How would that sound for you?

Don't we basically have the same effect now? o.o just leveling up your S.Transform skill makes it last longer... as if you're mastering it.

Energy Mode can be turned into something really interesting:

- As said by most people, you should be able to charge your bar by the number of hits, instead of number of attacks you do. So using Barrage should be more effective than simply pressing Ctrl, for charging purposes. It's only logical.

- Instead of having you wait till you charge all your bar little by little, then enable you to use energy attacks once your bar is full... you should just be able to use your energy right away. Basically imagine your Energy Bar is a new MP bar, or a "Ki Bar", which charges by the amount of hits you make on mobs. Then different skills like E.Drain/Blast/Orb would have different costs, depleting certain % of your Energy Bar when you use them. So if your bar is halfway full, you can use Drain/Blast/Orb with no problems, and it will drain your bar until it reaches zero.

- However, you only get the ATK bonus once you fully charge your bar, and when you charge it completely, you'll remain in a boosted stage for a reasonable time, where you get +ATK boost and can spam energy skills without consuming energy. If anyone has ever played the DBZ Tenkaichi PS2 series they'll know what I mean. Also, you can ONLY use Energy Wave while you're on this mode, with your bar full. After a while your Energy Bar will stop blinking like it does now, and then it will drain completely, down to zero. Then you have to charge it up again.

Basically, have the bar fill by number of hits, and let us use Drain/Blast/Orb at the cost of eating up our bar, but give us an ATK boost if we charge the bar completely, plus the ability to spam energy skills, and Energy Wave while we are in "Max Bar" state. Sounds cool to me.

This also makes you alternate between Dragon Strike and Energy Orb. Need to charge your bar? Use some Dragon Strike, or Barrage. Now you got around 50% of your bar filled and face a situation where Orb could be useful for its bounce effect, then you spam Orb. Oops, bar is only around 20% full now. Let's use Dragon Strike again to re-fill it. Spam Dragon Strike until you max your bar and enter the temporal "Max Bar" state, then spam some Orb and Wave! Max Bar state is gone after a while, so spam Dragon Strike again... seems entertaining =)
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What Pirate changes shall they be bringing to this arrrmazing class? - by LegendGospel - 2011-04-11, 06:43 PM

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